The Dungeons & Dragons vs. Rick and Morty box set is the chocolate and peanut butter of tabletop role-playing games and adult animation; two great things that go great together. Whether you’re an old-school gamer looking for a twisted challenge or a fan of the show who has never slung dice in your life, this box set offers something for everyone, regardless of how familiar they are with either franchise.

The partnership between Dungeons & Dragons and Rick and Morty began in August 2018, with the publication of Rick and Morty vs. Dungeons & Dragons. Written by Patrick Rothfuss and Jim Zub with art by Troy Little and Leonardo Ito, the comic book mini-series saw super-scientist Rick Sanchez taking his grandson Morty Smith under his wing and teaching him the joys of role-playing. Naturally the rest of the Smith family wanted to join in the fun, culminating in Rick taking them into another dimension where the fantasy was all too real. The comic book was a critical hit, spawning a sequel series, Rick and Morty vs. Dungeons & Dragons II: Painscape, and this game-based tie-in.

With the new Dungeons & Dragons vs. Rick and Morty box set, fans can take on the role of Morty’s rogue, Summer’s fighter, Beth’s cleric or Jerry’s wizard and face an original adventure (The Lost Dungeon of Rickedness), which was reportedly written by the Rick Sanchez of another Earth where he’s a successful game designer AND a dimension-traveling super-scientist. Lead Designer Kate Welch spoke with Screen Rant about the game and what future goodies fans and players might hope to see from the partnership between Cartoon Network and Wizards of the Coast.

Screen Rant: How did this project come into being?

Why should Rick and Morty fans who don’t play Dungeons & Dragons care about this?

Kate Welch: The success of the Rick & Morty vs. Dungeons & Dragons comic book made us realize that there was probably an opportunity to make something cool and playable for that crossover fanbase. Luckily, Cartoon Network and Adult Swim were on board, and Jim Zub and Troy Little were able to work on it with us. They brought a lot of Rick & Morty magic to the project.

Why should Dungeons & Dragons fans who don’t watch Rick and Morty care about this?

Kate Welch: Even if you don’t plan to run it, reading through the rulebook and the adventure is a really fun hit of Rick and Morty content to tide you over between episodes. It’s also a great introduction to Dungeons & Dragons and there are a ton of Rick and Morty Easter eggs sprinkled throughout that fans will certainly appreciate.

Any plans for more modules? Maybe a Monster Manual with stats for BirdPersons or Mr. Meeseeks?

Kate Welch: Pretty much any group will have fun playing through this adventure, a goofy departure from their usual (presumably higher-brow) campaign setting.

How much of an influence was Tomb of Horrors?

Kate Welch: Never say never.

Was there an intention to make the module relatively friendly to new players and less instantly lethal?

Kate Welch: Oh, a huge influence. I really wanted to capture the unforgiving nature of a classic Gary Gygax module, so I went through Tomb of Horrors room by room, trap by trap, taking careful notes and getting myself in the headspace of a truly merciless adventure writer.

Can we expect to see some miniatures based on the characters at some point?

Kate Welch: That was a conscious decision, yeah. Rick as a dungeon master probably would be absurdly lethal, but I personally think it’s a lot more fun if your character doesn’t die right away. Rick and I are different in this way, and also others.

What are your thoughts on an actual Rick and Morty RPG?

Kate Welch: Unknown!

More: The Rick and Morty Gift Guide

Kate Welch: It would be a delightful challenge, and I bet it’d be a lot of fun.

Dungeons & Dragons vs. Rick and Morty is available now from Wizards of the Coast.